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25 August 2024
- 03:4603:46, 25 August 2024 diff hist +9 Developing Games →Utility Libraries current Tag: Visual edit
- 03:4603:46, 25 August 2024 diff hist +121 Developing Games →Utility Libraries Tag: Visual edit
- 03:4403:44, 25 August 2024 diff hist +35 Fonts No edit summary current Tag: Visual edit
- 03:4403:44, 25 August 2024 diff hist +12 N File:DefaultFont2.png No edit summary current
- 03:4203:42, 25 August 2024 diff hist +11 N File:DefaultFont.png No edit summary current
- 03:4003:40, 25 August 2024 diff hist +6 Fonts No edit summary
- 03:4003:40, 25 August 2024 diff hist +588 Fonts No edit summary Tag: Visual edit: Switched
- 03:3103:31, 25 August 2024 diff hist +58 Fonts No edit summary
- 03:3003:30, 25 August 2024 diff hist +1,211 Fonts No edit summary Tag: Visual edit: Switched
- 03:2403:24, 25 August 2024 diff hist +7 N File:TnyFont.png No edit summary current
- 03:2203:22, 25 August 2024 diff hist +1,227 Fonts No edit summary Tag: Visual edit
- 02:2702:27, 25 August 2024 diff hist +7 N File:Font4x6.png No edit summary current
- 02:2002:20, 25 August 2024 diff hist +10 N File:Font3x5 01.png No edit summary current
- 02:2002:20, 25 August 2024 diff hist +10 N File:Font3x5 00.png No edit summary current
- 02:1802:18, 25 August 2024 diff hist +825 N Fonts Created page with "=== Font3x5 === Font3x5 is a simple library that provides a 3 x 5 pixel font which has the upper- and lower-case alphabet, numbers and the exclamation mark and the period. You can easily add extra characters if you like. There is a #define that allows you to remove the lower case letters. Doing so strips out 108 bytes. A sample program is shown below: <pre> #include <Arduboy2.h> #include "src/fonts/Font3x5.h" Arduboy2Base arduboy; Font3x5 font3x5 = Font3x5(); void..." Tag: Visual edit: Switched
17 August 2024
- 12:0212:02, 17 August 2024 diff hist +17 Fixed Point No edit summary current Tag: Visual edit
- 02:4902:49, 17 August 2024 diff hist +2 Debugging Code →But how do I turn sections on and off? current
- 02:4802:48, 17 August 2024 diff hist −2 Debugging Code →But how do I turn sections on and off?
- 02:4802:48, 17 August 2024 diff hist +2 Debugging Code →Debugging Code is Valuable
- 02:4802:48, 17 August 2024 diff hist +35 Debugging Code →But how do I turn sections on and off?
- 02:4702:47, 17 August 2024 diff hist +7,212 N Debugging Code Created page with "Most modern programming languages, such as C# or Java, and their respective development environments provide extensive tools for profiling and debugging code. As such, developers take for granted the ability to set break points or alter variable values and code on the fly. The Arduboy with its limited resources provides none of these facilities and debugging is often performed by logging status information to the console. Therefore developing on the Arduino and Ardubo..." Tag: Visual edit: Switched
- 02:1502:15, 17 August 2024 diff hist +22 Main Page →Tutorials current Tag: Visual edit
- 01:3001:30, 17 August 2024 diff hist +7 Modulus Function No edit summary current
- 01:2901:29, 17 August 2024 diff hist +1,195 N Modulus Function Created page with "A modulus (modulo, mod) is simply the remainder when dividing one number by another. When we divide 7 by 2 the result is 3 with 1 remainder. In C / C++ the operand <code>%</code> returns the modulus between two numbers, for example: <pre> Serial.println(7 % 2); >> Outputs ‘1’. </pre> One ‘gotcha’ with the modulus operation is that it returns the modulus using the same sign as the dividend. The sign of the divisor is irrelevant. The examples below..." Tag: Visual edit: Switched
- 01:2601:26, 17 August 2024 diff hist +24 Main Page →Tutorials Tag: Visual edit
- 01:2401:24, 17 August 2024 diff hist +1 Scoped Enumerations →Conclusion current Tag: Visual edit
- 01:2401:24, 17 August 2024 diff hist 0 Scoped Enumerations →Getting more complex ..
- 01:2301:23, 17 August 2024 diff hist +188 Scoped Enumerations →Getting more complex ..
- 01:2001:20, 17 August 2024 diff hist +289 Scoped Enumerations →Overloading Operators
- 01:1601:16, 17 August 2024 diff hist +79 Scoped Enumerations →What are Scoped Enumerations?
- 01:1401:14, 17 August 2024 diff hist −2 Scoped Enumerations →What are Scoped Enumerations? Tag: Visual edit
- 01:1301:13, 17 August 2024 diff hist +10,591 N Scoped Enumerations Created page with "=== '''What are Scoped Enumerations?''' === Almost all programming languages provide a concept of an enumeration – a set of related constant values. In most languages, enumerations simply resolve to integer values and can be cast back and forth as needed. In C++ this casting is done implicitly and it is this capability of swapping from enumeration elements to the underlying value that can lead to problems. A simple enumeration that describes the suits in a deck of car..." Tag: Visual edit: Switched
- 00:5600:56, 17 August 2024 diff hist +35 Main Page →Tutorials Tag: Visual edit
16 August 2024
- 11:5011:50, 16 August 2024 diff hist +10 Developing Games →Utility Libraries Tag: Visual edit
- 10:1710:17, 16 August 2024 diff hist +39 Fixed Point →Fixed Points in Action
- 10:1610:16, 16 August 2024 diff hist 0 Fixed Point No edit summary Tag: Visual edit: Switched
- 10:1410:14, 16 August 2024 diff hist +239 Fixed Point →Common Type Aliases
- 10:1310:13, 16 August 2024 diff hist +34 Fixed Point →Common Type Aliases
- 10:1210:12, 16 August 2024 diff hist +6 Fixed Point No edit summary Tag: Visual edit
- 10:1110:11, 16 August 2024 diff hist −431 Fixed Point No edit summary
- 10:0410:04, 16 August 2024 diff hist −126 Fixed Point No edit summary Tag: Visual edit
- 10:0310:03, 16 August 2024 diff hist −294 Fixed Point →Fixed Points in Action
- 09:5709:57, 16 August 2024 diff hist +13,397 N Fixed Point Created page with " Most of us are familiar with the integer data types used by the Arduboy environment – of various lengths, both signed and unsigned. We take care to choose appropriate data types that consider both the range of our data as well as the memory required to store them. Operations involving integer values are incredibly efficient and for many sketches are all that are required. Sometimes however, integer values are simply not flexible enough. Imagine trying to calculate t..." Tag: Visual edit
- 09:3809:38, 16 August 2024 diff hist +525 Developing Games →Common Libraries Tag: Visual edit
- 05:0705:07, 16 August 2024 diff hist +77 Developing Games →Base Libraries Tag: Visual edit
- 04:5904:59, 16 August 2024 diff hist −2 Collision Detection →But how does the collision detection work? current Tag: Visual edit
- 04:4504:45, 16 August 2024 diff hist +238 Collision Detection No edit summary Tag: Visual edit
- 04:3004:30, 16 August 2024 diff hist +222 Collision Detection No edit summary Tag: Visual edit
- 04:2804:28, 16 August 2024 diff hist +12 N File:Collision 04.png No edit summary current
- 04:2504:25, 16 August 2024 diff hist +12 N File:Collision 03.png No edit summary current