Installing Games: Difference between revisions
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* as source code. Prior to installing the game, you will need to compile it within an Arduboy development environment - such as the Arduino IDE or VS Code - and then upload it to the unit. Compiling a game produces a `.hex` file and (optionally) one or more `.bin` files. | * as source code. Prior to installing the game, you will need to compile it within an Arduboy development environment - such as the Arduino IDE or VS Code - and then upload it to the unit. Compiling a game produces a `.hex` file and (optionally) one or more `.bin` files. | ||
* as an `.hex` file | * as an `.hex` file | ||
* as an `.arduboy` file. The `.arduboy` format is an archive file that contains the program's main `.hex` file, any supporting `.bin` files and graphics in a single package for convenience. | |||
== Installing a Single Game == | == Installing a Single Game == | ||
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The VS Code allows Arduboy programs to be compiled and uploaded to the unit automatically. | The VS Code allows Arduboy programs to be compiled and uploaded to the unit automatically. | ||
=== Installing a Single Game using the Arduboy Toolset === | |||
The Arduboy Toolset provides a convenient, GUI based tool for uploading `.hex` files and (optionally) a single `'bin` file. | |||
== Updating an Arduboy's Cart == | == Updating an Arduboy's Cart == | ||
Applies to the Arduboy FX, Arduboy Mini and homegrown variants that have an FX extension. | Applies to the Arduboy FX, Arduboy Mini and homegrown variants that have an FX extension. |
Revision as of 04:23, 16 June 2024
The process for installing games on your Arduboy is dependant on the variant you have. Older Arduboys can only support a single game whereas new FX and Mini variants are equipped with a flash chip that allows it to store many games at once and these are made accessible by a menu when the unit is first turned on.
Distribution Methods
Arduboy games can be distributed multiple ways and the method affects how it can be installed onto a physical unit.
Distribution methods include:
- as source code. Prior to installing the game, you will need to compile it within an Arduboy development environment - such as the Arduino IDE or VS Code - and then upload it to the unit. Compiling a game produces a `.hex` file and (optionally) one or more `.bin` files.
- as an `.hex` file
- as an `.arduboy` file. The `.arduboy` format is an archive file that contains the program's main `.hex` file, any supporting `.bin` files and graphics in a single package for convenience.
Installing a Single Game
Applies to all Arduboy variants.
There are many different ways to install a single game onto the Arduboy.
Installing a Single Game using the Arduino IDE
The Arduino IDE allows Arduboy programs to be compiled and uploaded to the unit automatically.
Installing a Single Game using the VS Code IDE
The VS Code allows Arduboy programs to be compiled and uploaded to the unit automatically.
Installing a Single Game using the Arduboy Toolset
The Arduboy Toolset provides a convenient, GUI based tool for uploading `.hex` files and (optionally) a single `'bin` file.
Updating an Arduboy's Cart
Applies to the Arduboy FX, Arduboy Mini and homegrown variants that have an FX extension.