Installing Games: Difference between revisions
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Distribution methods include: | Distribution methods include: | ||
* as source code. | * as source code. Prior to installing the game, you will need to compile it within an Arduboy development environment - such as the Arduino IDE or VS Code - and then upload it to the unit. Compiling a game produces a `.hex` file and (optionally) one or more `.bin` files. | ||
* as an `.arduboy` file | |||
* as an `.hex` file | |||
== Installing a Single Game == | == Installing a Single Game == |
Revision as of 04:17, 16 June 2024
The process for installing games on your Arduboy is dependant on the variant you have. Older Arduboys can only support a single game whereas new FX and Mini variants are equipped with a flash chip that allows it to store many games at once and these are made accessible by a menu when the unit is first turned on.
Distribution Methods
Arduboy games can be distributed multiple ways and the method affects how it can be installed onto a physical unit.
Distribution methods include:
- as source code. Prior to installing the game, you will need to compile it within an Arduboy development environment - such as the Arduino IDE or VS Code - and then upload it to the unit. Compiling a game produces a `.hex` file and (optionally) one or more `.bin` files.
- as an `.arduboy` file
- as an `.hex` file
Installing a Single Game
Applies to all Arduboy variants.
There are many different ways to install a single game onto the Arduboy.
Installing a Single Game using the Arduino IDE
The Arduino IDE allows Arduboy programs to be compiled and uploaded to the unit automatically.
Installing a Single Game using the VS Code IDE
The VS Code allows Arduboy programs to be compiled and uploaded to the unit automatically.
Updating an Arduboy's Cart
Applies to the Arduboy FX, Arduboy Mini and homegrown variants that have an FX extension.