Installing Games: Difference between revisions
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# | The process for installing games on your Arduboy is dependant on the [[What is the Arduboy#Arduboy Variants|variant]] you have. Older Arduboys can only support a single game whereas new FX and Mini variants are equipped with a flash chip that allows it to store many games at once and these are made accessible by a menu when the unit is first turned on. | ||
== Distribution Methods == | |||
Arduboy games can be distributed multiple ways and the method affects how it can be installed onto a physical unit. | |||
Distribution methods include: | |||
## Installing a Single Game | * as source code. Prior to installing the game, you will need to compile it within an Arduboy development environment - such as the Arduino IDE or VS Code - and then upload it to the unit. Refer to sections [[#Installing a Single Game using the Arduino IDE| Installing a Single Game using the Arduino IDE]], [[#Installing a Single Game using the VS Code IDE| Installing a Single Game using the VS Code IDE]] or [[#Installing a Single Game using the Arduboy Toolset|Installing a Single Game using the Arduboy Toolset]] for instructions. | ||
* as a single <code>.hex</code> file. This is a compiled version of the game and is ready to be uploaded to a physical unit immediately. Refer to [[#Installing a Single Game using the Arduboy Toolset|Installing a Single Game using the Arduboy Toolset]] for instructions. | |||
## Updating an Arduboy's Cart | * as a single <code>.hex</code> file and accompanied by one <code>.bin</code> files. The presence of the <code>.bin</code> file indicates that the game can only be used on an Arduboy FX, Arduboy Mini or a homegrown unit that has an FX chip and cannot be run on earlier [[What is the Arduboy#Arduboy Variants|variants]]. The <code>.bin</code> file maybe a 'development file' or a 'production file' and its important to know which type it is prior to attempting to upload it. Although not always the case, 'development files' will typically be named <code>fxdata.bin</code> and 'production files' will have a name similar to <code>fxdata-data.bin</code>. Refer to [[#Installing a Single Game using the Arduboy Toolset|Installing a Single Game using the Arduboy Toolset]] for installing a game's <code>.hex</code> file and accompanying 'development file'. Refer to [[#Adding a new game to the Arduboy Cart|Adding a new game to the Arduboy Cart]] for installing a game's <code>.hex</code> file and accompanying 'production file'. | ||
* as a single <code>.hex</code> file and accompanied by two <code>.bin</code> files. The presence of the two <code>.bin</code> files indicate that the game can only be used on an Arduboy FX, Arduboy Mini or a homegrown unit that has an FX chip and cannot be run on earlier [[What is the Arduboy#Arduboy Variants|variants]]. Refer to [[#Adding a new game to the Arduboy Cart|Adding a new game to the Arduboy Cart]] for installing a game's <code>.hex</code> file and accompanying <code>.bin</code> files. | |||
* as an <code>.arduboy</code> file. The <code>.arduboy</code> format is an archive file that contains the program's main <code>.hex</code> file, any supporting <code>.bin</code> files and graphics in a single package for convenience. Refer to [[#Adding a new game to the Arduboy Cart|Adding a new game to the Arduboy Cart]] for installing an <code>.arduboy</code> file. | |||
== Installing a Single Game == | |||
Applies to all Arduboy [[What is the Arduboy#Arduboy Variants|variants]]. | |||
There are many different ways to install a single game onto the Arduboy. | |||
=== Installing a Single Game using the Arduino IDE === | |||
The Arduino IDE allows Arduboy programs to be compiled and uploaded to the unit automatically. | |||
Detailed instructions can be found [[Installing a Single Game using the Arduino IDE|here]]. | |||
=== Installing a Single Game using the VS Code IDE === | |||
The VS Code allows Arduboy programs to be compiled and uploaded to the unit automatically. | |||
Detailed instructions can be found [[Installing a Single Game using the VS Code IDE|here]]. | |||
=== Installing a Single Game using the Arduboy Toolset === | |||
The Arduboy Toolset provides a convenient, GUI based tool for uploading `.hex` files and (optionally) a single `'bin` file. | |||
Detailed instructions can be found [[Installing a Single Game using the Arduboy Toolset|here]]. | |||
== Updating an Arduboy's Cart == | |||
Applies to the Arduboy FX, Arduboy Mini and homegrown variants that have an FX extension. | Applies to the Arduboy FX, Arduboy Mini and homegrown variants that have an FX extension. | ||
The Arduboy cart is actively maintained by the community with recent updates being posted in the community forum post [https://community.arduboy.com/t/arduboy-fx-cart-builder/10395 Arduboy FX Cart Builder]. | |||
=== Updating the Arduboy Cart with the 'Full Enchilada' === | |||
Updated carts can be flashed to the Arduboy a number of different ways: | |||
* via the [https://www.bloggingadeadhorse.com/cart/Cart.html Cart Builder] website. Instructions can be found [[Flashing a Cart using Chrome / WebSerial|here]]. | |||
* using the [[Arduboy Toolset]]. Instructions can be found [[Flashing a Cart using the Arduboy Toolset|here]]. | |||
* using Mr.Blinky's Python Scripts. Instructions can be found [[Flashing a Cart using the Python Scripts|here]]. | |||
=== Adding a new game to the Arduboy Cart === |
Latest revision as of 02:44, 22 June 2024
The process for installing games on your Arduboy is dependant on the variant you have. Older Arduboys can only support a single game whereas new FX and Mini variants are equipped with a flash chip that allows it to store many games at once and these are made accessible by a menu when the unit is first turned on.
Distribution Methods
Arduboy games can be distributed multiple ways and the method affects how it can be installed onto a physical unit.
Distribution methods include:
- as source code. Prior to installing the game, you will need to compile it within an Arduboy development environment - such as the Arduino IDE or VS Code - and then upload it to the unit. Refer to sections Installing a Single Game using the Arduino IDE, Installing a Single Game using the VS Code IDE or Installing a Single Game using the Arduboy Toolset for instructions.
- as a single
.hex
file. This is a compiled version of the game and is ready to be uploaded to a physical unit immediately. Refer to Installing a Single Game using the Arduboy Toolset for instructions.
- as a single
.hex
file and accompanied by one.bin
files. The presence of the.bin
file indicates that the game can only be used on an Arduboy FX, Arduboy Mini or a homegrown unit that has an FX chip and cannot be run on earlier variants. The.bin
file maybe a 'development file' or a 'production file' and its important to know which type it is prior to attempting to upload it. Although not always the case, 'development files' will typically be namedfxdata.bin
and 'production files' will have a name similar tofxdata-data.bin
. Refer to Installing a Single Game using the Arduboy Toolset for installing a game's.hex
file and accompanying 'development file'. Refer to Adding a new game to the Arduboy Cart for installing a game's.hex
file and accompanying 'production file'.
- as a single
.hex
file and accompanied by two.bin
files. The presence of the two.bin
files indicate that the game can only be used on an Arduboy FX, Arduboy Mini or a homegrown unit that has an FX chip and cannot be run on earlier variants. Refer to Adding a new game to the Arduboy Cart for installing a game's.hex
file and accompanying.bin
files.
- as an
.arduboy
file. The.arduboy
format is an archive file that contains the program's main.hex
file, any supporting.bin
files and graphics in a single package for convenience. Refer to Adding a new game to the Arduboy Cart for installing an.arduboy
file.
Installing a Single Game
Applies to all Arduboy variants.
There are many different ways to install a single game onto the Arduboy.
Installing a Single Game using the Arduino IDE
The Arduino IDE allows Arduboy programs to be compiled and uploaded to the unit automatically.
Detailed instructions can be found here.
Installing a Single Game using the VS Code IDE
The VS Code allows Arduboy programs to be compiled and uploaded to the unit automatically.
Detailed instructions can be found here.
Installing a Single Game using the Arduboy Toolset
The Arduboy Toolset provides a convenient, GUI based tool for uploading `.hex` files and (optionally) a single `'bin` file.
Detailed instructions can be found here.
Updating an Arduboy's Cart
Applies to the Arduboy FX, Arduboy Mini and homegrown variants that have an FX extension.
The Arduboy cart is actively maintained by the community with recent updates being posted in the community forum post Arduboy FX Cart Builder.
Updating the Arduboy Cart with the 'Full Enchilada'
Updated carts can be flashed to the Arduboy a number of different ways:
- via the Cart Builder website. Instructions can be found here.
- using the Arduboy Toolset. Instructions can be found here.
- using Mr.Blinky's Python Scripts. Instructions can be found here.